Sucamarto's Current
Augmentations

Augmentation Gem Timer

 My Next scheduled Augmentation will be

Archmage's Endurance;
Using this gem will grant you 20% extra duration on the spells you cast.
You can augment yourself five times in this way, for a total effect of
doubled spell duration, but you will need a new gem for each augmentation.
This does not affect spells cast on you using gems.

 

Sucamarto's Current
Augmentations;

Bleeargh's Fortitude;
Using this gem will grant you 5 extra points to your innate Endurance attribute. This augmentation will not increase your innate Endurance (your Endurance at character development) beyond 100. You can augment each of your attributes in this way, but only ten times in combination. A new gem is required for each augmentation.
(Completed 6 Times)

Steadfast Will;
Using this gem will grant you 5 extra points to your innate Self attribute. This augmentation will not increase your innate Self (your Self at character development) beyond 100. You can augment each of your attributes in this way, but only ten times in combination. A new gem is required for each augmentation.
(Completed 4 Times)

Acid Resistance;
Using this gem will grant you 5 extra points to your innate Self attribute. This augmentation will not increase your innate Self (your Self at character development) beyond 100. You can augment each of your attributes in this way, but only ten times in combination. A new gem is required for each augmentation.
(Completed 1 Time)

Cold Resistance;
Using this gem will grant you 10% extra resistance to Cold damage. You may only have two resistance augmentations in effect at any time. You may stack this augmentation with another Cold resistance augmentation.
(Completed 1 Time)

Ciandra's Fortune;
Using this gem will make you receive 25% more material each time you salvage. You can augment yourself four times in this way, but you will need a new gem for each augmentation.
(Completed 4 Times)

Ciandra's Essence;
Using this gem will specialize your skill in Salvaging and raise your skill points accordingly. Once specialized, you will not be able to unspecialize or un-train Salvaging. You must have this skill Trained in order to use this gem. This augmentation cannot be repeated.
(Completed 1 Time)

Shadow of the Seventh Mule;
Using this gem will grant you an extra, eighth pack slot to carry your treasure and equipment. This augmentation cannot be repeated.
Using this gem will drain 4,000,000,000 points of your available experience.
(Completed 1 Time)

Might of the Seventh Mule;
Using this gem will give you 20% more burden-carrying capacity for each gem used. You can augment yourself five times in this way, but you will need a new gem for each augmentation
(Completed 1 Time)

Clutch of the Miser;
Using this gem will cause you to lose five fewer items at death. You can augment yourself three times in this way, but you will need a new gem for each augmentation. This augmentation does not apply to deaths suffered at the hands of other players.
(Completed 4 Times)

Enduring Enchantment;
After using this gem, spells that were cast on you prior to death will remain in effect when you resurrect at your Lifestone. This augmentation cannot be repeated.
(Completed 1 Time)

Critical Protection;
Using this gem will grant you limited protection from critical hits. With this augmentation, 25% of critical hits from creatures and 5% of critical hits from players will strike you for normal damage. This augmentation cannot be repeated.
(Completed 1 Time)

Quick Learner;
Using this gem will grant you 5% extra experience for each creature you kill. This does not affect experience received from quests or killing other players. This extra experience is shared with Fellowships and Allegiances as normal. This augmentation cannot be repeated.
(Completed 1 Time)

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